Marauding Blight-Priest {2}{B}
Creature — Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
“The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough.”
3/2
Illustrated by Caio Monteiro
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Marauding Blight-Priest:
- If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. (2020-09-25)
- In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. (2020-09-25)
- In a Two-Headed Giant game, Marauding Blight-Priest’s ability causes the opposing team to lose 2 life. (2020-09-25)
- An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain. (2020-09-25)
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2020-09-25)