Marauding Blight-Priest (Foundations #178)

Marauding Blight-Priest {2}{B}

Creature — Vampire Cleric

Whenever you gain life, each opponent loses 1 life.

“The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough.”

3/2

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Marauding Blight-Priest:
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. (2020-09-25)
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. (2020-09-25)
  • In a Two-Headed Giant game, Marauding Blight-Priest’s ability causes the opposing team to lose 2 life. (2020-09-25)
  • An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain. (2020-09-25)
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2020-09-25)