Witness Protection (Foundations #168)

Protection de témoin {U}

Enchantement — aura

Enchanter : créature

La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)

Illustrated by Dominik Mayer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Protection de témoin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Witness Protection overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect. (2024-11-08)
  • Effects that modify the creature's power and/or toughness, such as the effect of Giant Growth, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness. (2024-11-08)
  • If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well. (2024-11-08)
  • If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.) (2024-11-08)