Ashroot Animist (Foundations #117)

Ashroot Animist {2}{R}{G}

Creature — Lizard Druid

Trample

When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature’s power.

“We will burn down the old growth of civilization and nurture what sprouts from the ashes.”

4/4

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ashroot Animist:
  • The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes. (2024-11-08)
  • If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X. (2024-11-08)