Progéniture habile {3}{U/R}
Créature : élémental
La Progéniture habile arrive en jeu avec quatre marqueurs -1/-1 sur elle.
{U/R} : La créature ciblée ne peut pas bloquer la Progéniture habile ce tour-ci.
À chaque fois que vous jouez un sort bleu, retirez un marqueur -1/-1 de la Progéniture habile.
À chaque fois que vous jouez un sort rouge, retirez un marqueur -1/-1 de la Progéniture habile.
6/6
Illustrated by Carl Frank
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Progéniture habile:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling. (2008-08-01)
- If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter. (2008-08-01)