High Ground {W}
Enchantment
Each creature you control can block an additional creature each combat.
Illustrated by rk post
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for High Ground:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures. (2007-07-15)
- High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking. (2007-07-15)