Helix Pinnacle (Eventide #68)

Helix Pinnacle {G}

Enchantment

Shroud (This enchantment can’t be the target of spells or abilities.)

{X}: Put X tower counters on this enchantment.

At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Helix Pinnacle:
  • Helix Pinnacle’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless Helix Pinnacle already has 100 or more tower counters on it as your upkeep begins, and (2) the ability will do nothing if Helix Pinnacle has lost enough counters such that it has fewer than 100 counters on it when the ability resolves. (2008-08-01)
  • If Helix Pinnacle leaves the battlefield before its triggered ability resolves, check the number of counters that were on it as it last existed on the battlefield. (2008-08-01)