Foule du galgengraf {4}{B}{B}
Créature : zombie
La Foule du galgengraf arrive sur le champ de bataille avec cinq marqueurs +1/+1 sur elle.
À chaque fois qu'un joueur lance un sort, retirez un marqueur +1/+1 de la Foule du galgengraf. Si vous faites ainsi, mettez sur le champ de bataille un jeton de créature 2/2 noire Zombie.
0/0
Illustrated by Seb McKinnon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Foule du galgengraf:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Noosegraf Mob is no longer on the battlefield or no longer has +1/+1 counters on it as its triggered ability resolves, you can’t remove a counter from it and won’t get a Zombie token. (2016-07-13)
- You can’t remove more than one +1/+1 counter from Noosegraf Mob at once to get more Zombie tokens, and you can’t choose not to remove a counter. (2016-07-13)
- Noosegraf Mob’s triggered ability resolves before the spell that caused it to trigger. (2016-07-13)