ダク・フェイデン {1}{U}{R}
プレインズウォーカー — ダク
+1:プレイヤー1人を対象とする。そのプレイヤーはカードを2枚引き、その後カード2枚を捨てる。
-2:アーティファクト1つを対象とし、それのコントロールを得る。
-6:あなたは「あなたが1つ以上のパーマネントを対象とする呪文を1つ唱えるたび、それらのパーマネントのコントロールを得る。」を持つ紋章を得る。
Loyalty: 3
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for ダク・フェイデン:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The targeted player draws two cards and discards two cards all while Dack’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions. (2016-06-08)
- The ability of Dack’s emblem will resolve before the spell that caused it to trigger. (2016-06-08)
- The effect of Dack’s second ability and the effect of the emblem’s ability last indefinitely. You won’t lose control of the permanents if Dack leaves the battlefield. (2016-06-08)
- If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there’s another control-changing effect affecting that permanent, it will return to its owner’s control. (2016-06-08)
- If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game. (2016-06-08)