Ungewöhnliche Allianz {U}{R}
Verzauberung
Immer wenn du deine zweite Karte innerhalb desselben Zuges ziehst, erzeuge einen 1/1 blauen Feenwesen-Kreaturenspielstein mit Flugfähigkeit.
{4}{U}{R}: Ziehe eine Karte und wirf dann eine Karte ab.
„Ich leuchte ihm den Weg, solange er mir Beistand leistet.“
—Squill, Nebelfurt-Fee
Illustrated by Zoltan Boros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ungewöhnliche Allianz:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn. (2019-10-04)
- If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them. (2019-10-04)
- If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn. (2019-10-04)