Surestrike Trident {2}
Artifact — Equipment
Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker.”
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Illustrated by Ben Thompson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Surestrike Trident:
- Surestrike Trident grants an ability to the equipped creature. (2004-12-01)
- The equipped creature’s controller chooses whether or not to activate the activated ability. It doesn’t matter who controls Surestrike Trident. (2004-12-01)
- “Unattach Surestrike Trident” means just that — Surestrike Trident moves off the creature it was equipping and remains on the battlefield. (2004-12-01)