Niko, Licht der Hoffnung {2}{W}{U}
Legendäre Kreatur — Mensch, Zauberer
Wenn Niko, Licht der Hoffnung, ins Spiel kommt, erzeuge zwei Splitter-Spielsteine. (Sie sind Verzauberungen mit „{2}, opfere diese Verzauberung: Hellsicht 1, ziehe dann eine Karte.“)
{2}, {T}: Schicke eine nichtlegendäre Kreatur deiner Wahl, die du kontrollierst, ins Exil. Splitter, die du kontrollierst, werden bis zum Beginn des nächsten Endsegments zu Kopien von ihr. Bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.
3/4
Illustrated by Vance Kelly
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Niko, Licht der Hoffnung:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target creature is an illegal target as Niko's last ability tries to resolve, it won't resolve and none of its effects will happen. Shards you control won't become copies of the creature. (2024-09-20)
- If Shards you control do become copies of the creature, they'll use the copiable values of the creature as it last existed on the battlefield. They don't copy whether that creature was tapped or untapped, whether it had any counters on it, whether it had any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. (2024-09-20)
- If the creature that was exiled was copying something else, the Shards that become copies of that creature will use the copiable values of that creature. In most cases, they will be copies of whatever that creature was copying. If it was copying a permanent or card with {X} in its mana cost, X is 0. (2024-09-20)