Némésis hurlante {2}{R}
Créature — esprit
Célérité
À chaque fois que la Némésis hurlante subit des blessures, elle inflige autant de blessures à n'importe quelle autre cible. Si un joueur subit des blessures de cette manière, il ne peut pas gagner de points de vie pour le reste de la partie.
3/3
Illustrated by Inkognit
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Némésis hurlante:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If lethal damage is dealt to Screaming Nemesis, its last ability still triggers. (2024-09-20)
- If Screaming Nemesis is dealt damage by multiple sources at once, such as by two creatures blocking it, its last ability triggers once and one target is dealt that much damage. (2024-09-20)
- Once Screaming Nemesis's last ability causes it to deal damage to a player, that player won't be able to gain life for the rest of the game. It doesn't matter if Screaming Nemesis remains on the battlefield or not. (2024-09-20)
- Spells and abilities that cause a player affected by Screaming Nemesis's last ability to gain life still resolve. That player won't gain life, but any other effects of that spell or ability will happen. (2024-09-20)
- If an effect says to set a player's life total to a number that's higher than their current life total while they're affected by Screaming Nemesis's last ability, their life total won't change. (2024-09-20)