Kona, Rescue Beastie (Duskmourn: House of Horror #299)

Kona, bestiole de sauvetage {3}{G}

Créature légendaire — bête et survivant

Survie — Au début de votre deuxième phase principale, si Kona, bestiole de sauvetage est engagée, vous pouvez mettre sur le champ de bataille une carte de permanent depuis votre main.

Elle a le cœur sur la main, un nez qui détecte le danger et des mâchoires qui peuvent pulvériser un rejeton de cave d'un seul coup.

4/3

Illustrated by Brian Valeza

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Kona, bestiole de sauvetage:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases. (2024-09-20)
  • If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger. (2024-09-20)
  • If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything. (2024-09-20)
  • If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything. (2024-09-20)