Peculiar Lighthouse (Duskmourn: House of Horror #265)

Peculiar Lighthouse

Land

Peculiar Lighthouse enters tapped unless a player has 13 or less life.

{T}: Add {U} or {R}.

They say its beckoning beacon leads not to safe harbor but into the arms of the drowned.

Illustrated by Raymond Bonilla

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Peculiar Lighthouse:
  • If one of these lands is entering at the same time as a "shock land" (a cycle of lands originally from Ravnica block that allow you to pay life or have them enter tapped), use the life totals of all players before choices are made for that shock land's replacement effect to determine whether or not the land enters tapped. For example, if a Lakeside Shack and a Breeding Pool you control are entering at the same time (perhaps because of the effect of a spell like Scapeshift), your life total is 14, and your opponent's life total is 20, the Lakeside Shack will enter tapped whether or not you choose to pay life as Breeding Pool enters. (2024-09-20)