Marvin, mimique meurtrier {2}
Créature-artefact légendaire — jouet
Marvin, mimique meurtrier a toutes les capacités activées des créatures que vous contrôlez qui n'ont pas le même nom que cette créature.
Dans un moment d'espièglerie sanguinaire, un tranchesang a une fois pris la marionnette d'un ventriloque et l'a utilisée pour terroriser un survivant. Désormais, elle chasse seule, sans que personne ne tire ses fils.
2/2
Illustrated by Mirko Failoni
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Marvin, mimique meurtrier:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Marvin gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text. (2024-09-20)
- If an activated ability of a creature you control that doesn't have the same name as Marvin references the card it's printed on by name, treat Marvin's version of that ability as though it referenced Marvin instead. For example, say you control Marvin as well as Floodpits Drowner (which has the ability "{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries."). You would treat Marvin's version of the ability as though it said "{1}{U}, {T}: Shuffle Marvin, Murderous Mimic and target creature with a stun counter on it into their owners' libraries." (2024-09-20)
- Once one of Marvin's abilities has been activated, it doesn't matter if the other creature you control with that ability leaves the battlefield; the ability still resolves. (2024-09-20)