Schimmersucherin {2}{W}
Kreatur — Mensch, Überlebender
Überlebenskunst — Zu Beginn deiner zweiten Hauptphase und falls die Schimmersucherin getappt ist, ziehe eine Karte, falls du eine Schimmer-Kreatur kontrollierst. Falls du keine Schimmer-Kreatur kontrollierst, erzeuge einen 1/1 weißen Schimmer-Verzauberungskreaturenspielstein.
„Wen haben wir denn da? Möchtest du mit mir erkunden gehen?“
3/3
Illustrated by Kev Fang
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Schimmersucherin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases. (2024-09-20)
- If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger. (2024-09-20)
- If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything. (2024-09-20)
- If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything. (2024-09-20)