Persistent Constrictor (Duskmourn: House of Horror Commander #52)

しつこい締め付け蛇 {4}{B}

クリーチャー — ゾンビ・蛇

各対戦相手のアップキープの開始時に、そのプレイヤーがコントロールしているクリーチャー最大1体を対象とする。そのプレイヤーは1点のライフを失う。それの上に-1/-1カウンター1個を置く。

頑(がん)強(きょう)

5/3

Illustrated by Steve Ellis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for しつこい締め付け蛇:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the target creature is an illegal target as Persistent Constrictor's first ability tries to resolve, it won't resolve and none of its effects will happen. No player will lose life. (2024-09-20)
  • If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won't be returned to the battlefield. (2024-09-20)
  • Once persist returns the creature, it's considered a new object with no relation to the object that it was. Auras that were attached to it won't return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature. (2024-09-20)
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way. (2024-09-20)
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point. (2024-09-20)