生命保険 {3}{W}{B}
エンチャント
強請(あなたが呪文1つを唱えるたび、{W/B}を支払ってもよい。そうしたなら、各対戦相手はそれぞれ1点のライフを失い、あなたはその点数分のライフを得る。)
トークンでないクリーチャー1体が死亡するたび、あなたは1点のライフを失い宝物・トークン1つを生成する。
世界中の金すべてを積んだとしても鼓動は買い戻せない。
Illustrated by Brian Valeza
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Treasure Token, WMKM #4 |
Life Insurance, DSC #224 |
Prints | USD | EUR | TIX |
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Duskmourn: House of Horror Commander #224 | |||
Outlaws of Thunder Junction Commander #233 | |||
New Capenna Commander #174 | |||
View all prints → |
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Notes and Rules Information for 生命保険:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves. (2024-01-12)
- The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life. (2024-01-12)
- The extort ability doesn't target any player. (2024-01-12)
- The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered. (2024-01-12)