Andarilho do Punho Gélido {3}{U}{U}
Criatura — Elemental Gigante
Salvaguarda {2} (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {2}.)
Quando Andarilho do Punho Gélido entrar no campo de batalha, vire a criatura alvo que um oponente controla e coloque um marcador de atordoamento nela. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)
4/4
Illustrated by Francisco Miyara
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Andarilho do Punho Gélido:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may choose a creature that is already tapped as the target of Frostfist Strider’s last ability. (2022-09-09)
- If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
- Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
- If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
- Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
- If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)