Frostfist Strider (Dominaria United #51)

Andarilho do Punho Gélido {3}{U}{U}

Criatura — Elemental Gigante

Salvaguarda {2} (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {2}.)

Quando Andarilho do Punho Gélido entrar no campo de batalha, vire a criatura alvo que um oponente controla e coloque um marcador de atordoamento nela. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)

4/4

Illustrated by Francisco Miyara

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Andarilho do Punho Gélido:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You may choose a creature that is already tapped as the target of Frostfist Strider’s last ability. (2022-09-09)
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
  • Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
  • If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)