クローサの拳カマール {4}{G}{G}
伝説のクリーチャー — 人間・ドルイド
{G}:土地1つを対象とする。ターン終了時まで、それは1/1のクリーチャーになる。それは土地でもある。
{2}{G}{G}{G}:ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+3/+3の修整を受けトランプルを得る。
「私の心は変わったが、私の力は変わらない。」
4/3
Illustrated by Matthew D. Wilson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for クローサの拳カマール:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have. (2022-12-08)
- A noncreature permanent that becomes a creature can attack and its {T} abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana. (2022-12-08)
- Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses. (2022-12-08)