Chaîne d'éclairs {R}
Rituel
La Chaîne d'éclairs inflige 3 blessures à n'importe quelle cible. Puis ce joueur ou le contrôleur de ce permanent peut payer {R}{R}. Si le joueur fait ainsi, il peut copier ce sort et peut choisir une nouvelle cible pour cette copie.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Chaîne d'éclairs:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack. (2022-12-08)
- The player putting the copy of the spell on the stack controls that copy. (2022-12-08)
- The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves. (2022-12-08)
- If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn’t resolve and none of its effects happen. It can’t be copied. (2022-12-08)