螳人僧院
地
{T}:加{C}。
门槛~{G}{W}:螳人僧院成为4/4,绿白双色,具先攻异能的昆虫/修行僧生物直到回合结束。它仍然是地。只能于你坟墓场中有七张或更多牌时起动。
Illustrated by Rob Alexander
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 螳人僧院:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- After it becomes a creature, Nantuko Monastery will still have all its abilities. (2022-12-08)
- Once you activate the last ability, it doesn’t matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven. (2022-12-08)
- A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana. (2022-12-08)