Gerrard's Hourglass Pendant {1}
Legendary Artifact
Flash
If a player would begin an extra turn, that player skips that turn instead.
{4}, {T}, Exile Gerrard’s Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Illustrated by Sam Burley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Gerrard's Hourglass Pendant:
- An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round. (2022-09-09)
- Extra turns can still be created while Gerrard’s Hourglass Pendant is on the battlefield. They’re not skipped until they would begin, so if Gerrard’s Hourglass Pendant leaves the battlefield before that happens, the extra turns will be unaffected. (2022-09-09)
- Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard. (2022-09-09)
- You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard. (2022-09-09)
- Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of the last ability. (2022-09-09)