Gerrard's Hourglass Pendant (Dominaria United Commander #17)

Pingente de Ampulheta de Gerrard {1}

Artefato Lendário

Lampejo

Se um jogador for começar um turno extra, em vez disso, aquele jogador pula aquele turno.

{4}, {T}, exile Pingente de Ampulheta de Gerrard: Devolva ao campo de batalha virados todos os cards de artefato, criatura, encantamento e terreno em seu cemitério que tenham sido colocados lá vindos do campo de batalha neste turno.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pingente de Ampulheta de Gerrard:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round. (2022-09-09)
  • Extra turns can still be created while Gerrard’s Hourglass Pendant is on the battlefield. They’re not skipped until they would begin, so if Gerrard’s Hourglass Pendant leaves the battlefield before that happens, the extra turns will be unaffected. (2022-09-09)
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard. (2022-09-09)
  • You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard. (2022-09-09)
  • Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of the last ability. (2022-09-09)