Saisisseur d'âme {3}{U}{U}
Créature : esprit
Vol
Quand le Saisisseur d'âme inflige des blessures de combat à un joueur, vous pouvez le transformer. Si vous faites ainsi, attachez-le à une créature ciblée que ce joueur contrôle.
1/3
Hantise abominable
Color Indicator: Blue Enchantement : - aura
Enchanter : créature
Vous contrôlez la créature enchantée.
Le corps est souvent en proie à des spasmes pendant que l'esprit explore son nouvel hôte.
Illustrated by Lucas Graciano
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Saisisseur d'âme // Hantise abominable:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose the target for Soul Seizer’s triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability doesn’t resolve and none of its effects happen. You can’t have Soul Seizer transform. (2011-01-22)
- If Soul Seizer leaves the battlefield in response to its triggered ability, you won’t be able to transform it and it won’t return to the battlefield or become attached to the target. (2011-01-22)
- If Soul Seizer has any +1/+1 counters on it when it transforms, they remain on Ghastly Haunting. They won’t affect the power or toughness of the enchanted creature, however. (2011-01-22)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)