Elemental Resonance (Dissension #83)

Elemental Resonance {2}{G}{G}

Enchantment — Aura

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent’s mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Elemental Resonance:
  • If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves. (2006-05-01)
  • This ability isn't a mana ability. It uses the stack. (2006-05-01)
  • Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect. (2006-05-01)
  • You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase). (2009-10-01)