Terreurs nocturnes {B}{B}
Éphémère
Jusqu'à la fin du tour, toutes les créatures deviennent noires et tous les terrains deviennent des marais.
« Dites-moi que j'hallucine. Je préfère encore être fou qu'être vraiment ici. » —Gorev Hadszak, enquêteur wojek
Illustrated by Jeff Miracola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Terreurs nocturnes:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This effect overwrites all creatures' colors. Creatures will be black instead of any other color or colors. (2006-05-01)
- This effect overwrites all lands' land types. Lands will be Swamps instead of any other land types. This won't affect a land's supertypes (such as basic or legendary). Lands will lose their normal abilities and have the ability "{T}: Add {B}" instead. (2006-05-01)
- If a permanent is both a creature and a land, Nightcreep replaces all of its land types with Swamp, but it doesn't affect its creature types. The creature land loses all abilities generated by its rules text and its previous land types but retains any abilities granted to it by other effects. For example, an animated Blinkmoth Nexus becomes a black creature land with the land subtype Swamp whose only abilities are flying and "{T}: Add {B}." (2006-05-01)
- A land or creature that enters after Nightcreep resolves won't be affected by it. (2006-05-01)