Plaxmanta {1}{U}
Creature — Beast
Flash
When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)
When Plaxmanta enters, sacrifice it unless {G} was spent to cast it.
2/2
Watermark: Simic
Illustrated by Alan Pollack
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Plaxmanta:
- If this enters in a way other than announcing it as a spell, then the appropriate mana can't have been paid, and you'll have to sacrifice it. (2006-05-01)