Legion's Initiative {R}{W}
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion’s Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner’s control and those creatures gain haste until end of turn.
Watermark: Boros
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Legion's Initiative:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures. (2013-04-15)
- A creature that’s both red and white will get +1/+1 from Legion’s Initiative. (2013-04-15)