Goblin Diplomats {1}{R}
Creature — Goblin
{T}: Each creature attacks this turn if able.
When you need to convey that special kind of message.
2/1
Illustrated by Izzy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Goblin Diplomats:
- The controller of each creature still decides which player or planeswalker that creature attacks. (2013-07-01)
- Creatures that enter the battlefield (or noncreature permanents that become creatures) after the ability resolves are affected by the ability and must attack if able. (2013-07-01)
- If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either. (2013-07-01)