Circle of Confinement (Innistrad: Double Feature #274)

Circle of Confinement {1}{W}

Enchantment

When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Illustrated by Lorenzo Mastroianni

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Circle of Confinement:
  • If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled. (2021-11-19)
  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2021-11-19)
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. (2021-11-19)