Chevalier âme-dragon {2}{R}
Créature : humain et chevalier
Initiative
{W}{U}{B}{R}{G} : Jusqu'à la fin du tour, le Chevalier âme-dragon devient un dragon, gagne +5/+3 et acquiert le vol et le piétinement.
Plus il s'éloignait de Jund et de ses dragons, plus il ressentait leur essence bouillir en lui.
2/2
Illustrated by Justin Sweet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chevalier âme-dragon:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight. (2009-02-01)
- If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change. (2009-02-01)
- You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3. (2009-02-01)