Heckling Fiends (Conspiracy #145)

Heckling Fiends {2}{R}

Creature — Devil

{2}{R}: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

2/2

Illustrated by Clint Cearley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Heckling Fiends:
  • The creature’s controller still decides which player or planeswalker the creature attacks. (2011-01-22)
  • If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either. (2011-01-22)