Sakashima's Will (Commander Legends #91)

Sakashimas Wille {3}{U}

Hexerei

Bestimme eines. Falls du einen Kommandeur kontrollierst, sowie du diesen Zauberspruch wirkst, kannst du beides bestimmen.

• Ein Gegner deiner Wahl bestimmt eine Kreatur, die er kontrolliert. Du übernimmst die Kontrolle über sie.

• Bestimme eine Kreatur, die du kontrollierst. Jede andere Kreatur, die du kontrollierst, wird bis zum Ende des Zuges zu einer Kopie der bestimmten Kreatur.

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Sakashimas Wille:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The second mode doesn't target any creature. You choose the creature that will be copied as Sakashima's Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy. (2020-11-10)
  • Sakashima's Will copies the printed values of the chosen creature. It won't copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won't copy effects that made the chosen creature become a creature if it isn't normally a creature. For example, if you choose a land that's become a creature, all your other creatures will become noncreature lands until end of turn. (2020-11-10)
  • If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying. (2020-11-10)
  • Choosing a token won't cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won't stop being tokens. (2020-11-10)
  • Even though the card is named after a specific character, controlling any commander will satisfy its condition. (2020-11-10)
  • There's no extra bonus if you control more than one commander. (2020-11-10)
  • The commander you control doesn't have to be your commander. (2020-11-10)
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. (2020-11-10)
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. (2020-11-10)