Kommando-Signalturm
Land
{T}: Erzeuge {C}.
{T}, opfere den Kommando-Signalturm: Bringe deinen Kommandeur aus der Kommandozone auf deine Hand.
Illustrated by Jonas De Ro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Kommando-Signalturm:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you cast a commander from your hand, the additional cost based on the number of times you've cast it from your command zone (sometimes referred to as the "commander tax") doesn't apply. Additionally, that casting won't add to the tax if you later cast the commander from the command zone. (2015-11-04)
- If your commander isn't in the command zone (or you're not playing Commander) as the last ability resolves, nothing happens. (2015-11-04)
- If you have two commanders with the partner ability in the command zone, Command Beacon's effect puts one of your choice into your hand, not both. (2016-11-08)
- If you cast a commander from your hand, the commander tax doesn't apply. Additionally, that casting won't add to commander tax if you later cast the commander from the command zone. (2020-11-10)
- If your commander isn't in the command zone (or you don't have a commander) as the last ability resolves, nothing happens. (2020-11-10)
- If you have two commanders with the partner ability in the command zone, Command Beacon's effect puts one of your choice into your hand, not both. (2020-11-10)