Tymna the Weaver (Commander Legends #539)

Timna, a Tecelã {1}{W}{B}

Criatura Lendária — Humano Clérigo

Vínculo com a vida

No início de sua fase principal pós-combate, você pode pagar X pontos de vida, sendo X o número de oponentes que sofreram dano de combate neste turno. Se fizer isso, compre X cards.

Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)

2/2

Watermark: Set Symbol

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Timna, a Tecelã:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must pay exactly X life or none. You can't pay less life to draw fewer cards. (2020-11-10)
  • If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X. (2020-11-10)
  • If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases. (2020-11-10)
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. (2020-11-10)
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. (2020-11-10)
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. (2020-11-10)
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. (2020-11-10)
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. (2020-11-10)
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. (2020-11-10)
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes. (2020-11-10)