Marath, Will of the Wild (Commander Legends #527)

Marath, Instinto da Natureza {R}{G}{W}

Criatura Lendária — Elemental Besta

Marath, Instinto da Natureza, entra no campo de batalha com um número de marcadores +1/+1 igual à quantidade de mana gasta para conjurá-lo.

{X}, remova X marcadores +1/+1 de Marath: Escolha um. X não pode ser 0.

• Coloque X marcadores +1/+1 na criatura alvo.

• Marath causa X pontos de dano a qualquer alvo.

• Crie uma ficha de criatura verde X/X do tipo Elemental.

0/0

Illustrated by Tyler Jacobson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Marath, Instinto da Natureza:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone. (2014-02-01)
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to. (2014-02-01)
  • If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action. (2014-02-01)
  • You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost. (2020-11-10)