Champ d'étoiles de Nyx {4}{W}
Enchantement
Au début de votre entretien, vous pouvez renvoyer sur le champ de bataille une carte d'enchantement ciblée depuis votre cimetière.
Tant que vous contrôlez au moins cinq enchantements, chaque autre enchantement non-aura que vous contrôlez est une créature en plus de ses autres types et sa force et son endurance de base sont chacune égales à sa valeur de mana.
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Champ d'étoiles de Nyx:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the first ability returns an Aura card to the battlefield, you choose what that Aura will enchant as it enters the battlefield. If the Aura can’t legally enchant anything, it stays in the graveyard. (2015-06-22)
- Note that if an Aura is returned to the battlefield this way, whatever the Aura enchants isn’t a target of Starfield of Nyx’s ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example. (2015-06-22)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2015-06-22)