荒野之心塞瓦拉 {1}{G}{G}
传奇生物 ~妖精/斥候
每当另一个生物进战场时,如果其力量比每个其他生物都大,则其操控者可以抓一张牌。
{G},{T}:加X点法术力,其颜色组合由你选择,X为由你操控之生物中的最大力量。
2/3
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 荒野之心塞瓦拉:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature's power, no one may draw a card. (2016-08-23)
- If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply. (2016-08-23)
- Selvala's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added. (2016-08-23)