天空の刃、セファラ {4}{W}{W}{W}
伝説のクリーチャー — 天使
あなたは、この呪文のマナ・コストを支払うのではなく、「{W}を支払いあなたがコントロールしていて飛行を持ちアンタップ状態であるクリーチャー4体をタップする。」を選んでもよい。
飛行、絆魂
あなたがコントロールしていて飛行を持ちこれでないすべてのクリーチャーは破壊不能を持つ。
7/7
Illustrated by Livia Prima
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 天空の刃、セファラ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To pay Sephara's alternative cost, you may tap any untapped creatures you control with flying, including ones you haven't controlled continuously since the beginning of your most recent turn. (2019-07-12)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as Sephara's alternative cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. (2019-07-12)
- Because damage remains marked on a creature until it's removed as the turn ends, lethal damage dealt to other creatures you control with flying may cause them to be destroyed if Sephara leaves the battlefield during that turn. (2019-07-12)