Opal Palace
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Opal Palace:
- If you have two commanders, the last ability adds one mana of any color in their combined color identities. (2020-11-10)
- If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}. (2020-11-10)
- If you don't have a commander, Opal Palace's last ability produces no mana. (2020-11-10)
- The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter. (2020-11-10)
- If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game. (2020-11-10)