恐れなき探査者、アキリ {1}{R}{W}
伝説のクリーチャー — コー・戦士
あなたが、装備品がついている1体以上のクリーチャーでプレイヤー1人を攻撃するたび、カード1枚を引く。
{W}:あなたがコントロールしているクリーチャー1体から装備品1つをはずしてもよい。そうしたなら、そのクリーチャーをタップする。ターン終了時まで、それは破壊不能を得る。
「私たちの上昇を阻む天使はいません。上にはエメリアが待っています!」
3/3
Illustrated by Ekaterina Burmak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 恐れなき探査者、アキリ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first. (2020-09-25)
- The Equipment that's unattached remains on the battlefield. (2020-09-25)
- You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible. (2020-09-25)
- If the creature is already tapped, it just gains indestructible until end of turn. (2020-09-25)
- Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger. (2023-07-28)