Custodi Squire (Commander Masters #19)

Custodi-Junkerin {4}{W}

Kreatur — Geist, Kleriker

Fliegend

Wille des Konzils — Wenn die Custodi-Junkerin ins Spiel kommt, stimmt jeder Spieler, beginnend mit dir, für eine Artefakt-, Kreaturen- oder Verzauberungskarte in deinem Friedhof. Bringe die Karte(n) mit den meisten Stimmen auf deine Hand zurück.

3/3

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Custodi-Junkerin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand. (2014-05-29)
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2014-05-29)
  • You must vote for one of the available options. You can't abstain. (2014-05-29)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2014-05-29)
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving. (2014-05-29)
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied. (2014-05-29)
  • If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect. (2017-06-13)