Rayo de mando {3}{U}
Instantáneo
Endereza la criatura objetivo que controla un oponente y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Cuando pierdas el control de la criatura, gírala.
“Ale… ¡hop!”
Illustrated by Andrew Robinson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Rayo de mando:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may target an untapped creature with Ray of Command. (2004-10-04)
- The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. (2004-10-04)
- You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it. (2008-10-01)