Electrolizar {1}{U}{R}
Instantáneo
Electrolizar hace 2 puntos de daño divididos como elijas entre una o dos criaturas y/o jugadores objetivo.
Roba una carta.
Los ízzet aprenden algo de cada lección que enseñan.
Illustrated by Zoltan Boros & Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Ionize, OTP #49 |
Electrolyze, CMD #197 |
Prints | USD | EUR | TIX |
---|---|---|---|
Strixhaven Mystical Archive #60 | |||
GRN Guild Kit #37 | |||
Commander 2011 #197 | |||
Guildpact #111 | |||
View all prints → |
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Notes and Rules Information for Electrolizar:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You divide the damage as you cast Electrolyze, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Electrolyze, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets. (2017-11-17)
- If Electrolyze targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2. You'll still draw a card. (2017-11-17)
- If all chosen targets are illegal as Electrolyze tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt and you won't draw a card. (2017-11-17)