Squidnapper (Mystery Booster Playtest Cards 2021 #29)

Squidnapper {3}{U}{U}

Creature — Squid Pirate

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom — {6} and 2 life

3/4

Illustrated by Jeff Carpenter

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Squidnapper:
  • If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all. (2019-11-12)
  • Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came. (2019-11-12)
  • If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost. (2019-11-12)
  • Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works. (2019-11-12)