Maro's Gone Nuts {G}{G}
Enchantment
Double any effect that doubles. (It quadruples.)
Illustrated by Mark Rosewater
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Maro's Gone Nuts:
- An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar. (2019-11-12)
- Double strike isn’t an effect, so it’s not doubled. (2019-11-12)
- An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result. (2019-11-12)
- If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on. (2019-11-12)