Animate Spell {U}
Enchantment — Aura
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner’s control. It’s a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card’s owner sacrifices it unless they cast it.
Illustrated by Alli Steele
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Animate Spell:
- While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it. (2019-11-12)
- Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later. (2019-11-12)
- Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value. (2019-11-12)
- If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast. (2019-11-12)