Ral's Vanguard
Vanguard
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Hand Size: +1
Starting Life: -5
Starting Life: -5
Illustrated by David McDarby
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
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Notes and Rules Information for Ral's Vanguard:
- Vanguard cards can be used only in a format that allows them (such as Limited events using the Mystery Booster set). Each player may begin the game with up to one vanguard card they own in the command zone. This card doesn’t count towards the minimum deck size. (2019-11-12)
- Vanguard cards can’t be included in a deck or brought into the game from outside the game. (2019-11-12)
- Your starting and maximum hand size is modified by the vanguard as noted. Your starting life total is similarly modified. (2019-11-12)
- A vanguard with a requirement can’t be your vanguard unless its requirement is met as the game begins. (2019-11-12)
- Your starting deck includes only those cards that will be shuffled to become your library. It doesn’t include your sideboard or any other cards that begin the game outside the game. (2019-11-12)
- Copies of spells you control won’t cause you to draw additional cards or deal additional damage. (2019-11-12)