Unruly Krasis {1}{G}{U}
Creature — Shark Octopus Lizard
Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis’s power.
{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
4/4
Watermark: Simic
Illustrated by Billy Christian
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Unruly Krasis:
- The value of X is determined only once, as Unruly Krasis's second ability resolves. Further changes to Unruly Krasis's power that turn won't cause the target creature's base power and toughness to change. (2024-02-02)
- Unruly Krasis's second ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. (2024-02-02)
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-02-02)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-02-02)